12.3 C
Thursday, March 23, 2023

Virtual reality glasses can kill people in real life if they die in a game

DISCLAIMER: Information and opinions reproduced in the articles are the ones of those stating them and it is their own responsibility. Publication in The European Times does not automatically means endorsement of the view, but the right to express it.

Gaston de Persigny
Gaston de Persigny
Gaston de Persigny - Reporter at The European Times News

The founder of virtual reality (VR) company Oculus claims to have designed new glasses that can kill you in real life if you die in a video game, Euronews reported.

Palmer Luckey said the device was inspired by Sword Art Online, the Japanese sci-fi novel series in which players are trapped in an online role-playing game where death in the game means death in the real world because of a special kind of VR goggles that players wear. wear

Lackey started Oculus in 2012, but sold it to Facebook in 2014 for nearly $2 billion.

“The idea of ​​connecting your real life with your virtual avatar has always fascinated me – you instantly raise the stakes to the maximum level and force people to fundamentally rethink the way they interact with the virtual world and the players in it,” the gaming innovator said in his post.

“Only the threat of serious consequences can make the game feel real to you and everyone else in it.” he added.

Lucky explained that the VR device has three explosive charge modules that are connected to a special photosensor whose purpose is to detect when a red light will appear on the screen, indicating that the player has died. When this happens the modules activate instantly, destroying the brain of the person wearing the glasses.

In 2001, the art installation PainStation offered fans of virtual ping pong to experience the game in a new way by feeling pain, burning and electric shock every time they dropped the ball.

That same year, the company’s Tekken Torture Tournament had 32 contestants play the popular PlayStation fighting game Tekken 3 while wearing shock arm straps that hit them with painful but non-lethal electric shocks consistent with the injuries suffered by their on-screen avatars.

However, Lucky admitted that his new invention is not “perfect”.

“There is a huge variety of failures that can occur and kill the user at the wrong time,” he said.

“At this point, the killer headset is just a piece of office art,” he concluded, “a thought-provoking reminder of uncharted paths in gaming design.”

- Advertisement -

More from the author

- Advertisement -

Must read

- Advertisement -

Latest articles